A cooperative historical investigation game
Empire Veil
Read the evidence. Follow the routes. Expose the conspiracy before it closes around you.
- Players
- 1 to 4
- Campaigns
- 3 cases
- Format
- Browser based
The investigation
A mystery built from places, people, and incomplete information.
Empire Veil places women investigators at the centre of a Victorian-era conspiracy. Official records reveal only part of the story. Letters, household knowledge, workplace conversations, and trusted introductions reveal the rest.
Why this history mattersHow play becomes learning
Four skills drive every case
Every game decision links a historical idea to a clear mechanical tradeoff.
- 01
Read
Study scene details and separate evidence from atmosphere.
- 02
Connect
Match clues, people, places, motives, and methods.
- 03
Navigate
Compare routes across a changing historical map.
- 04
Decide
Balance speed, Trust, money, Morale, and rising Menace.
Case files
Choose your investigation
Standard A Web of Wires, A Net of Lies
The Crimson Telegraph
Trace coded messages through a communication network that stretches across five regions.
Hard Ancient Power, Hidden Knowledge
Shadow Over the Colony
Follow testimony across India and learn which sources can be trusted before the plot closes in.
Expert Sisters in Shadow
The Whitechapel Horror
Map testimony through London districts and assemble the evidence before midnight.
A turn at a glance
Know what matters, then make one decision.
- 1
Read the act goal. It tells the team what progress counts now.
- 2
Choose one action. Investigate, travel, research, or use a trusted network.
- 3
Record the result. Watch the evidence grow and Menace change.
- 4
Pass the turn. The next investigator continues the case.
Questions
Frequently Asked Questions
What kind of game is Empire Veil?
It is a cooperative historical investigation game for one to four players. The team studies scenes, gathers evidence, travels between regions, and completes each act before Menace reaches 12.
Do I need to install anything?
No. The game runs entirely in your browser, saves on your device, and keeps working offline once it has loaded. You can download a save file to back up a case or carry it on in another browser.
What does the game teach?
Each campaign develops evidence reading, historical geography, risk assessment, and an understanding of how informal social networks moved information.
Where should a new player begin?
Start with The Crimson Telegraph. It introduces scenes, clues, travel, and leads in a clear three-act structure.
The first case